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dc.contributorBraathen, Sverreen_GB
dc.contributorGrotmol, Øyvinden_GB
dc.contributorLangsæter, Toren_GB
dc.date.accessioned2018-10-31T14:33:32Z
dc.date.available2018-10-31T14:33:32Z
dc.date.issued2000
dc.identifier734
dc.identifier.other2000/04739
dc.identifier.urihttp://hdl.handle.net/20.500.12242/1858
dc.description.abstractThis report describes a model for cost-effective force structuring analysis using mathematical programming and optimization with game-theoretic utility measure. Force components including C2 and sensor/information are included in a multi-scenario setting to analyse a best overall expected force structure within given budget cost constraints. Each scenario uses a graph with nodes and connections having characteristics describing terraintypes, axis capacities and distances. Components manoeuvre and Lanchester type engagements take place in graph nodes using effectiveness data from lower level models. A main challenge for model development is the representation of strategies for application of game-theoretic methods with maximin solutions. Detailed user specified strategies, node restricted strategies as well as model optimized strategies are possible. A special algorithm for alternating side optimization is developed for approximate maximin mixed strategy solutions in an iterative loop for each scenario. Maximum expectation over all scenarios gives the reulting force structure. The model is developed using the AMPL mathematical programming tool with solver MINOS5.5 and a special heuristic solver HOTDOG also developed as part of the model.en_GB
dc.language.isonoben_GB
dc.titleModell for flerscenario strukturoptimering - modellbeskrivelseen_GB
dc.subject.keywordOperasjonsanalyseen_GB
dc.subject.keywordMatematisk programmeringen_GB
dc.source.issue2000/04739en_GB
dc.source.pagenumber92en_GB


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